Class 4—In the Field

Welcome to Class 4 of Design Kit: Prototyping

Welcome to the last week of class! You've moved from prototyping physical things to digital or service experiences to space prototypes. Now you're finally bringing your idea out into the real world and testing it in context. After all of the planning and discussion you did last week, this Class 4 Workshop will be a fun learning experience. You'll gain a sense of what it's like to test and get feedback in the real world. We'll also touch upon what it means to iterate and continue refining your idea from early stage rough prototypes to effective solutions.

To-Do List
Step 1. Read About Field-Testing
Step 2. Prepare for and Do the Workshop
Step 3. Complete the Assignment
Step 4. Submit the Post-Course Survey
Learning Objectives

By completing Class 4, you will be able to:

Experiment with in-context prototyping
Get feedback from real users
Learn how to integrate feedback , iterate on the fly, and co-create with people in the field
Understand how rough prototypes evolve
Read About Field-Testing

Prepare for Your Workshop
Make Sure You've Coordinated Your Context
Depending on the context you've selected you may need to ask for permission to use the space. Review the Assignments section of Class 3 for additional details, and double check that everyone on your team knows where to show up for this Class 4 Workshop.

Invite a Friend or Colleague
If you haven't done so already, make sure that you've invited a few friends or colleagues to this week's workshop. They will be providing feedback on your prototype. We recommend inviting ~3 individuals to this session. This leaves a bit of buffer in case someone cancels last minute. They don't need to attend for the first half hour or so, but should expect to stay for the following 1.5 hours, as you gather feedback and invite them to design alongside you.

Confirm that You've Chosen a Class Leader
This person will be responsible for reviewing the Class 4 Readings and the Workshop Guide thoroughly before the workshop so that they can lead the workshop discussion and activities.

Write Down Three Takeaways to Discuss With Your Team
It could be a quick summary of your Class 4 readings, inspiration from the Online Community, or connections you made regarding your prior knowledge.

Bring Printed Class 4 Workshop Guide
Each team member should print and bring along a copy of Workshop Guide so that everyone may complete the Activity sheets.

Conduct Your Workshop (Estimated time required ~3 hours)

Complete the Assignment
Submit the following assignment, and then once the soft deadline has passed, join your fellow course takers in a week of peer reviews. This is a great time to give and get feedback on all of your hard work!

Assignment 4: Share Your In-Context Prototype
Due on November 24th at 11:59pm
Participate in the Course Discussions
What will you do next?
Acumen Courses Teaching Assistant
How will you apply what you learned? What will you do with your prototyping experience next?

Thoughtless Acts
Notice subtle ways people behave in an imperfect world.
www.thoughtlessacts.com/

Learn how organizations can support prototyping and innovation.
www.ideo.com/by-ideo/change-by-design

Scaling Impact
As you take your ideas forward, consider these growth tips.
ssir.org/articles/entry/scaling_impact

IDEO Labs
Seek inspiration on experimentation and prototyping.
labs.ideo.com/about/

Apply Your Prototyping Knowledge to a New Challenge.
Consider taking on a new design challenge or bring a prototype to your next meeting to move your work forward. You could also get a team together to submit ideas and prototypes to IDEO.org's Amplify program to help solve some of the world's most pressing problems.

Explore More Methods and Share with the Community on Design Kit.
Sign up on Design Kit to receive updates on new content, download or get your own Field Guide to Human-Centered Design, add your favorite Methods to your own personalized online toolkit, and share stories of how you've used human-centered design in your own work!

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