Class 3—Plan for Field Tests

Welcome to Class 3 of Design Kit: Prototyping

Now that you've gotten a bit more experience getting tangible with your ideas and thinking through interactions, we're going to take a step back. In Class 3 we'll begin to consider what it means to do in-context prototyping. This week will entail a bit more planning and consideration when it comes to building your prototypes.

Good planning will help you to concentrate less on the logistics of your prototype and more on listening and learning. In addition, you and your team will be challenged to think even bigger than the previous two weeks and will be tasked with prototyping a space. You'll spend this Class 3 Workshop planning your prototype, but will not actually bring it out into the world and test it until Class 4.

To-Do List
Step 1. Read About Field Test Planning
Step 2. Prepare for and Do the Workshop
Step 3. Get a Head Start on Assignment 4
Learning Objectives

By completing Class 3, you will be able to:

Understand the purpose of field-testing
Plan for in-context prototype testing
Explore methods to prototype an environment
Consider how to engage real users
Read About Field Test Planning

Prepare for Your Workshop
Confirm that You've Chosen a Class Leader
This person will be responsible for reviewing the Class 3 Readings and the Workshop Guide thoroughly before the workshop so that they can lead the workshop discussion and activities.

Write Down Three Takeaways to Discuss With Your Team
It could be a quick summary of your Class 3 readings, inspiration from the Online Community, or connections you made regarding your prior knowledge.

Bring Printed Class 3 Workshop Guide
Each team member should print and bring along a copy of Workshop Guide so that everyone may complete the Activity sheets.

Conduct Your Workshop (Estimated time required ~3 hours)

Watch the Video
Watch this video to see one example of how you can prototype an experience!

Get a Head Start on Assignment 4
Invite Some Friends or Colleagues, or Leverage the Community
Depending on the context that you and your team selected, you may need to invite some folks to come next week and experience your prototype. If you're prototyping for the home context, then you'll definitely need to reach out to someone to test it. If it's a school or workplace prototype, then you may not need to individually invite people, but give your colleagues or classmates a heads up. If you've selected to build for the community, then it will depend on your prototype. Always be respectful and ask for permission.

Get a head start on Assignment 4
There is no formal assignment due this week. However, you and your team may want to start preparing your Assignment 4 submission.

Assignment 4: Share Your In-Context Prototype
Due on November 24th at 11:59pm
Participate in Course Discussions
Prototyping an Experience
Acumen Courses Teaching Assistant
What did you learn about prototyping an experience? How does this differ from prototyping a product or service?

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Additional Resources
Making it Real
Peek into adapting prototype kits for small and large scale ideas.

'Live Labs': Prototyping Environments to Measure Customer Experience
Learn non-traditional measures of success in physical environments.

Make Space: How to Set the Stage for Creative Collaboration
Create more collaborative environments for your own teams.

This easy to use, free tool can help you 3D model physical designs.

'Butaro Hospital' by MASS Design Group
Get inspired by well-designed spaces to improve and save lives.

Prep for Class 4
Review the Checklist in How Can I Best Prep for Each Class? See you in Class 4!